The key difference is it's anticlimactic. Small town has a few unusual events, then it turns out there's a huge conspiracy behind it all. I think it was handled rather like Hot Fuzz. I don't think I'll play many games this year that'll top it. One of the best games I've played this year. If you play this game (and damn it please do the dialogue is awesome the music is great and it's such a polished adventure with so many little details to it), play it 2-3 times and do everything with everyone. You'll miss out on so much detail regarding the characters and the world and it's definitely a negative if you just leave the game as it is the first time around. I'd bet there's about 20-30 hours of gameplay before you've truly seen mostly everything this game has to offer (counting multiple playthroughs). If you just play it once, you'll be missing out on so much of the game. I can't stress this enough to the people I've told this game about, but for an adventure game it's surprisingly replayable. And you're not going to be able to see all of this in one go. Bea's struggle is one I've seen friends go through, where her entire life is turned upside down and she can't get out of her terrible situation, and she views Mae negatively because Mae had a chance in life (going to college) that Bea sorely wanted but then Mae just drops out like it's nothing (well that's until you find out about things later). Gregg is a fun character who feels like he's grounded by reality and is not ready to accept the fact that he has to change if he wants his future with Angus, who's dealt with a hard past and spent most of his adult life with Gregg sharing his burden with him. She truly is a one-of-a-kind character, And it isn't just her. and thats awesome oh my god i could write an entire article on this and i probably am for a website oh geezĪnother aspect I liked is a huge spoiler so I won't dive into those details, but Mae really develops as such a interesting character who's reasoning for simply dropping out of college is much more than what the game description lets on. I think the hardest moments in the game are when there is no right decision you can say, where no matter what you say you will make things worse, and in that case you don't feel like your actions give yourself true agency but rather empathize Mae as a character. While a lot of the game is a lot of crazy and hilarious antics between Mae and her old friends, it also has just as much sincerity and heart in it. The game succeeds to tell a narrative that tackles more complicated themes than other games so well, despite going for a completely different aesthetic. There's just something about a lot of the characters that really makes you go "That reminds me of someone I know", or "holy shit, that's totally me". I can vouch that despite the fact that I'm nowhere near the age of these characters (and thus can't relate with their adult problems), I still felt their struggle as very human, and I still felt like I related to them in so many ways. So far, Night in the Woods is seriously one of the best experiences I've had in awhile. I'm surprised the game didn't had a topic before! Oh, and if you need more persuading that this is a game to buy, just look at one of the first character animations you'll see. I have already beaten the game once (I gave Gregg my hangout time exclusively) and am planning to play it again to try and get every path. She is very bright despite her dark appearance, often allowing her to have intelligent (if blunt) insight. She can come off as cold, but she does still care about her friends. She is also Mae's former best friend, but has grown a little distant from her in their time apart. Gregg serves as Mae's best friend, having gotten into all kinds of antics with her in the past.Īt the other end of the spectrum, there is Bea, a gruff crocodile who is always seen smoking. Gregg is the hyper, energetic (and criminally-inclined) one of the pair, while Angus is the silent, nerdy one. Gregg (the fox) and Angus (the bear) have been a couple for years, with each working a job as a cashier to try and raise money for a move. The key driver of much of the story's events is what choice of friend Mae hangs out with on a given day. Strange things are happening as the light fades. Leaves are falling and the wind is growing colder. Home seems different now and her friends have grown and changed. College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind.
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