![]() The time to create a magic item depends on the feat and the cost of the item. A character generally has access to what he or she needs unless unusual circumstances apply. Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. The cost of creating a magic item equals one-half the sale cost of the item. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level. A character cannot spend so much XP on an item that he or she loses a level. The XP cost equals 1/25 of the cost of the item in gold pieces. ![]() Regardless of the type of items they involve, the various item creation feats all have certain features in common.Įxperience that the spellcaster would normally keep is expended when making a magic item. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.Īn item creation feat lets a spellcaster create a magic item of a certain type. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were a higher spell level than it actually is.Īny feat designated as a fighter feat can be selected as a fighter’s bonus feat. ![]() ![]() Others are item creation feats, which allow spellcasters to create magic items of all sorts. Some feats are general, meaning that no special rules govern them as a group. A character can gain a feat at the same level at which he or she gains the prerequisite.Ī character can’t use a feat if he or she has lost a prerequisite. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. ![]()
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